PANIC: Ultimate Brickbreaker
Description
Designed and programmed in 2009 by Blake Leftwich in Flash using Actionscript 2.0.“I created this game with the goal of staying true to classic brickbreaker gameplay while utilizing modern game design to evolve the genre. PANIC is easy to learn and every challenge, although varied, only requires knowledge of basic techniques to overcome. I hope this has yielded an addictive game that is accessible to anyone and appealing to everyone.
In addition to tweaked ball control and the ability to aim and launch the ball I added bonus stages like baseball and juggling, gravity and a risk/reward system that increases the score multiplier and ball speed with each bounce. As a fan of classic games, I simply aimed to make the brickbreaker I always wanted to play.”
- Blake Leftwich
Controls
- Multiplier and ball speed increases with each bounce
- Click the mouse to cash in your points and slow the ball
- Put “english” on the ball by clicking around the height of the bounce
Designer Notes
- The enemy on wave 3 of stage 1 can capture the ball — destroy him by bouncing him off your paddle
- Clicking the mouse to cash in your points is called “pressing the panic button”
- Try hard mode for the classic challenge!
